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Pyramids
Discworld #7
Pyramids (1989)
Pyramids begins with Teppic, the son of a ruler, trying to escape the rigid expectations of his birthplace by training as an assassin in Ankh-Morpork. That alone gives the book an unusual angle for Discworld: instead of dropping straight into a familiar comic fantasy setup, Terry Pratchett starts with someone caught between two worlds. When Teppic is suddenly called home to take the throne after his father’s death, he returns to a kingdom buried in ceremony, obsessed with pyramids, and so trapped by tradition that change feels almost impossible.
What follows is a funny, strange, and surprisingly pointed story about duty, ritual, and the absurd weight of the past. The setting draws on a fantastical version of ancient Egypt, but the real target is the way whole societies can cling to custom long after it stops making sense. Readers can expect a Discworld novel with sharp satire, deadpan humor, and a slightly more self-contained feel than some of the recurring subseries, with Teppic caught between what he has been taught to do and what kind of ruler he might actually become.